Android Q App Development with Kotlin: Beginner to Advanced
Kotlin Android App Development with Android Q by building real apps. Beginner to advanced + Kotlin for Android
What you’ll learn
- You will learn how to install tools
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You will learn Kotlin for Android
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You will learn how to develop Android apps
- You will learn how to Implement 4 real apps
- You will learn how to use database in your apps
- You will learn how to publish your apps on Google Play
- 1- Installing and Setting Up Tools
- Introcucing tools (IDE + Android SDK + Emulator + JDK)
- How to download and install required tools
- Creating a new Android Studio project
- How to change the font of code editor
- What is an activity
- What is androidmanifest file
- Developing your first Android app
- Attributes panel
- Code completion list
- Displaying a toast
- Running your app on an emulator
- Examining different parts of an emulator
- Send sms and phone calls between two emulators
- Enabling directional pad
- Cloud-based testing
- Installing Google USB driver
- Enabling developr options
- Connecting a real device to the Android Studio
- 2- Kotlin _ Say Hello to Basics
- Int data type
- Declaring and initializing variables
- Single line comment
- var vs val
- print() function
- Floating point data type
- Boolean data type
- String data type
- Type inference system
- Naming conventions (Camel Case)
- Data member and function member
- dec() function
- compareTo() function
- Intellisence
- Argument
- replace(string) function
- replace(char) function
- char data type
- toInt() function
- toIntOrNull() function
- NumberFormatException
- toFloatOrNull() function
- What is Null?
- Kotlin Nullable types
- Arithmetic operators
- Operator precedence
- Assignment operators
- readLine() function
- 3- App ( Tip Calculator ) + Android Basic Views
- TextView
- Seekbar
- EditText
- Button
- Set constraints for views
- Resolving the “Hardcoded strings” warning
- Converting text to number
- Working with seekbar’s listeners (setOnSeekBarChangeListener)
- Concatenating strings, variables and expressions with the + operator
- Concatenating strings, variables and expressions with String Templates
- 4- Kotlin _ Control Flow
- If expression
- If Else expression
- Relational operators
- Gutter area
- Debugging the apps by using breakpoints
- Transfer of control
- How to check if a numbers is even or odd
- Logcat tab
- Toast messages
- Statement vs Expression
- lift out assignment
- Any data type
- When expression with arg
- When vs If
- When expression without arg
- Combining concitions in a when expression
- An app that determines if a number is prime number
- How to hold a range of values (double dotted and in operators)
- Using the when expression with ranges
- Logical AND operator
- Useful Android Studio shortcut keys
- Defining range variables
- 5- Kotlin _ Functions
- Simple functions
- Functions with Parameters
- Functions with return type
- Function signature
- Parameter vs Argument
- Userful Android Studio shortcut keys
- Multi line comment
- 6- Kotlin _ Immutable and Mutable Collections + Loops
- Defining and initializing the Arrays
- Using the arrays
- Manipulating the array elements
- Any data type
- ArrayIndexOutOfBound exception
- Data types and performance
- How to define an array type explicitly
- The second way of declaring and initializing an array
- Iterating over arrays by using the for loop
- Destructuring declaration
- Iterate through a Range
- How to get the numbers of an array elements
- withIndex() function
- Until keyword
- listOf() function
- mutableListOf() funciton
- Array vs Collection
- mutable vs immutable
- 7- Kotlin _ Classes + Enums + Exception Handling
- Declaring classes
- How to create objects
- Constructors
- Iterating through an array of objects
- Vertical selection
- Property and method
- Class header
- Primary constructor
- Declaring properties from the primary constructor
- Class diagram
- How Enums make things easier
- Happy path
- Try Catch block
- Multiple catch blocks
- Finally block
- 8- App ( English Stories ) + Activities + List View + Singleton Pattern
- Displaing data into a Listview
- ListView click listener
- How to creating a new Activity
- Passing data between activities
- Scrolling toolbar
- How to set the start up Activity
- FAB (Floating Action Button)
- Snakbar
- Singleton pattern
- Private visibility modifier
- Public visibility modifier
- Overriding the functions
- String controls characters
- 9- App ( My Notes ) + SQLite Database + Activity Life Cycle + Action Bar + Alert Dialog
- Set the Margin attribute for views
- Designing SQLite databases for Android apps (Fields, Records, Tables, …)
- Extending classes
- SQLiteOpenHelperClass
- TODO() functions
- NullPointerException
- Check null values
- Safe call operator
- Not null assertion operator
- Using readble connetions to read data from database
- Using writable connections to write data to database
- OnDestroy() funciton
- Performance tune-up while working ith databases
- Variables’ scope
- Up button
- <Meta Data> tag
- How to add menu to Action Bar
- Working with Asset studio
- Refactoring resource names
- XML namespaces
- match-constraint attribute
- Hint attribute
- Setting EditText text attribute
- Changing the EditText focus programatically
- How to check if an EditText is empty
- Inserting new records into the database
- Up button vs Back button
- Activity life cycle
- Navigating clipboard items
- Refactoring functions
- How to close an Activity programatically
- Alert Dialog
- Updating and Deleting records from database
- 10- App ( Best Quotes ) + Recycler View +Card View + Intents + Guidelines + Unicode Characters
- How to insert default values into the database
- Designing layouts by using a Card View
- Linear Layout
- Image View
- Layout Margin attribute
- Writing a customized Adapter for Recycler View
- Recycler View vs List View
- Inner classes
- findViewByID() function
- Arranging and managing Recycler View items by using LayoutManager
- Using the customized Adapter View
- Passing functions in Kotlin as parameters
- Guidelines in constraint layout
- On item click listener for RecyclerView
- Creating DB in memory
- Explicit intent and Implicit intent
- Ripple effect
- Share data with other apps
- 11- App ( Animating a Spaceship + Best Quotes ) + Animation in Android + Splash Screen
- Alpha animation
- Translate animation
- Rotate animation
- Scale animation
- Companion objects
- Creating Splash Screens by using Lottie library
- Using third-party libraries
- Assets folder
- Application context vs the this keyword
- noHistory attribute
- 12- Publishing Your App
- Parallex effect
- Safe zone
- Legacy icons
- Adaptive icons
- Debug key vs Release key
- Signing the APK
Requirements
- No, tools are free
- The concepts start from scratch
- All you need is a computer
- You even don’t need an Android device. Because in this course, you’ll learn how to create emulators.
Description
* In this course, you will learn how to write Android apps from scratch.
* No prerequisite is required.
* The obvious point about this course is that it is exercise-based to make sure you will understand and use the course materials correctly.
* Also, we will use the latest version of Android Studio, because it has many changes in recent mouths.
Last updated 7/2019
English
English
Size: 6.08 GB
* No prerequisite is required.
* The obvious point about this course is that it is exercise-based to make sure you will understand and use the course materials correctly.
* Also, we will use the latest version of Android Studio, because it has many changes in recent mouths.
Who this course is for:
- Everyone who thinks about an Android application idea and eagers to turn it into a business
- College students
- Those who wants to learn the newest programming language (Kotlin)
- Android developers that want to update their knowledge about Android SDK
Last updated 7/2019
English
English
Size: 6.08 GB
Android Q App Development with Kotlin: Beginner to Advanced
Reviewed by P
on
July 14, 2019
Rating:
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